An article on siliconvalley.com that was talking about the recent class action settlement between video game publisher EA and some of its employees who were whining about being overworked has the following interesting thing to say:
in November, EA’s Los Angeles studio tried cutting work hours with a process it called “Five Great Days,” which helps game developers to work five days a week — instead of six or seven — by setting major deadlines on Fridays instead of Mondays.
I’m shocked to admit that such an idea never really occurred to me. I’ve always personally been a fan of Monday deadlines just to give myself a couple of days of spillover at the end just in case I run over (which inevitably happens). It seems to me that if this Friday deadline scheme were instituted with appropriate self-discipline, the world really would be a better place with fewer weekends spent working to get things done on time.